Dêkè-rimè Ye (/ˈdɘkè/ /ˈrimè/ [necessary] [jersey; sweater]) is a subtropical Large City located in the Solonbelmana County of the Union of Engineers.
The name Dêkè-rimè Ye is derived from the Sylvin language, as Dêkè-rimè Ye was founded by Shëg̈mëm, who was culturaly Iron Elvish.
Climate
Dêkè-rimè Ye has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Dêkè-rimè Ye receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Dêkè-rimè Ye covers an area of nearly 426 km2 (170 mi2), and an average elevation of 1368 m (4488 ft) above sea level.
Overview
Dêkè-rimè Ye was founded durring the early 9th century, by Shëg̈mëm. The establishment of Dêkè-rimè Ye was somewhat plagued by a lack of willing colonists, leading to Shëg̈mëm electing to pay people to resettle in Dêkè-rimè Ye.
Dêkè-rimè Ye was built using the conventions of Iron Elvish durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Dêkè-rimè Ye is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Dêkè-rimè Ye is was constructed arround several narrow cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Dêkè-rimè Ye, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Dêkè-rimè Ye shows Dêkè-rimè Ye as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Dêkè-rimè Ye places a lot of value on education and being a learned individual, or at least, faking it.
Civic Infrastructure
Dêkè-rimè Ye possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Dêkè-rimè Ye has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Dêkè-rimè Ye has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dêkè-rimè Ye. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dêkè-rimè Ye's parks.
Dêkè-rimè Ye has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dêkè-rimè Ye.
Dêkè-rimè Ye has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Dêkè-rimè Ye has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dêkè-rimè Ye has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Dêkè-rimè Ye has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Dêkè-rimè Ye has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dêkè-rimè Ye has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dêkè-rimè Ye has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dêkè-rimè Ye's public wards, blessings, and other arcane systems.
Dêkè-rimè Ye has an Arcane Academy which provides higher education in the arcane sciences.
Dêkè-rimè Ye possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dêkè-rimè Ye's grid is powered by a direct leyline tap.
Dêkè-rimè Ye's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Dêkè-rimè Ye has a first rate hospital which caters to anyone in need of long term medical care.
Dêkè-rimè Ye has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Dêkè-rimè Ye has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dêkè-rimè Ye's natural decorations nor waterways.
Dêkè-rimè Ye has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Dêkè-rimè Ye has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Dêkè-rimè Ye has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Dêkè-rimè Ye is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
While Dêkè-rimè Ye might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.
Dêkè-rimè Ye's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Dêkè-rimè Ye sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Snake, Venomous near Dêkè-rimè Ye are known to be a mutant strain of the creature.
Dêkè-rimè Ye's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Charm energies of tier 3 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 188
Farmers: 304
Farm Laborer: 628
Hunters: 295
Milk Maids: 264
Ranchers: 129
Ranch Hands: 261
Shepherds: 264
Farmland: 407547 m2
Cattle and Similar Creatures: 25157
Poultry: 301887
Swine: 20125
Sheep: 1006
Goats: 201
Horses, Mounts, and Beasts of Burden: 10062
Craftsmen
Arms and Toolmakers: 214
Blacksmiths: 234
Bookbinders: 122
Buckle-makers: 143
Cabinetmakers: 239
Candlemakers: 346
Carpenters: 319
Clothmakers: 258
Coach and Harness Makers: 105
Coopers: 264
Copper, Brass, Tin, Zinc, and Lead Workers: 146
Copyists: 97
Cutlers: 85
Fabricworkers: 245
Farrier: 649
Furriers: 64
Glassworkers: 346
Gunsmiths: 199
Harness-Makers: 99
Hatters: 191
Hosiery Workers: 70
Jewelers: 115
Leatherwrights: 251
Locksmiths: 102
Matchstick makers: 162
Musical Instrument Makers: 152
Painters, Structures and Fixtures: 125
Paper Workers: 150
Plasterers: 134
Pursemakers: 179
Roofers: 107
Ropemakers: 99
Rugmakers: 99
Saddlers: 193
Scabbardmakers: 191
Scalemakers: 110
Scientific, Surgical, and Optical Instrument Makers: 67
Sculptors, Structures and Fixtures: 94
Shoemakers: 95
Soap and Tallow Workers: 353
Tailors: 609
Tanners: 130
Upholsterers: 141
Watchmakers: 137
Weavers: 287
Whitesmiths: 81
Merchants
Adventuring Goods Retellers: 69
Arcana Sellers: 69
Beer-Sellers: 139
Booksellers: 152
Butchers: 264
Chandlers: 271
Chicken Butchers: 275
Entrepreneurs: 105
Fine Clothiers: 271
Fishmongers: 251
Florists: 61
Potion Sellers: 162
Resellers: 479
Spice Merchants: 135
Wine-sellers: 189
Wheelwright: 162
Woodsellers: 96
Service workers
Bakers: 479
Barbers: 468
Coachmen: 150
Cooks: 419
Doctors: 211
Gamekeepers: 147
Grooms: 89
Hairdressers: 335
Healers: 254
Housekeepers: 279
Housemaids: 419
House Stewards: 287
Inns: 99
Laundry maids: 176
Maidservants: 324
Nursery Maids: 179
Pastrycooks: 346
Restaurateur: 387
Tavern Keepers: 479
Specialized Laborer
Ashworkers: 144
Bleachers: 92
Chemical Workers: 57
Coal Heavers: 218
In-Town Couriers: 218
Long Haul Couriers: 234
Dockyard Workers: 205
Gas Workers: 50
Hay Merchants: 86
Leech Collectors: 236
Millers: 228
Miners: 228
Oilmen and Polishers: 162
Postmen: 218
Pure Finder: 131
Skinners: 279
Sugar Refiners: 57
Tosher: 147
Warehousemen: 372
Watercarriers: 191
Watermen, Bargemen, etc.: 271
Skilled Laborers
Accountants: 133
Alchemist: 161
Clerk: 201
Dentists: 99
Educators: 275
Engineers: 145
Gardeners: 100
Mages: 73
Plumbers: 105
Pharmacist: 119
Professors: 44
Scientists: 75
Wizards: 44
Civil Servants
Adventurers: 95
Bankers: 136
Civil Clerks: 218
Civic Iudex: 111
Consultants: 64
Exorcist: 228
Fixers: 124
Kami Clerk: 203
Landlords: 191
Lawyers: 117
Legend Keepers: 162
Militia Officers: 914
Monks, Monastic: 287
Monks, Civic: 335
Historian, Oral: 234
Historian, Textual: 125
Policemen, Sheriffs, etc.: 245
Priests: 457
Rangers: 132
Rat Catchers: 151
Scholars: 152
Spiritualist: 173
Slayers: 57
Storytellers: 341
Military Officers: 314
Cottage Industries
Brewers: 295
Comfort Services: 372
Enchanters: 114
Herbalists: 113
Jaminators: 372
Needleworkers: 372
Potters: 164
Preserve Makers: 304
Quilters: 145
Seamsters: 559
Spinners: 324
Tinker: 111
Weaver: 271
Artists
Actors: 105
Architects: 39
Bards: 147
Costumers: 60
Dancers: 115
Drafters: 67
Engravers: 81
Fine Furniture Carpenters: 49
Glaziers: 104
Inlayers: 96
Musicians: 314
Painters, Art: 52
Playwrights: 113
Sculptors, Art: 90
Wood Carvers: 359
Writers: 359
Produce Industries
Butter Churners: 324
Canners: 314
Cheesmakers: 359
Ice Merchants: 45
Millers: 214
Picklers: 164
Smokers: 124
Stockmakers: 110
Tobacconists: 152
Tallowmakers: 239
38095 of Dêkè-rimè Ye's population work within a Foundational Occupation.
2145 work in Agriculture
8598 work as Craftsmen
3150 work as Merchants
5527 work as Service Workers
3824 work as General Laborers
1574 work as Skilled Laborers
5566 work as Civil Servants
3516 work in Cottage Industries
2150 work as Artists
2045 work in Produce Industries
60522 of Dêkè-rimè Ye's population do not work in a formal occupation, but do contribute to the local economy. 2012 (2%) are noncontributers.
Points of Interest
The roads leading into Dêkè-rimè Ye possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Dêkè-rimè Ye was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dêkè-rimè Ye lost 187 people, 246 livestock, and 57 buildings. The conflict ended after roughly 86, when members of Dêkè-rimè Ye's militia enacted an operation to assassinate an enemyinfluential figure. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Dêkè-rimè Ye's forces. The war is remembered in legend by Dêkè-rimè Ye's bards, historians, and legend keepers.